Call for Papers

VS-Games 2016

- September, Barcelona 2016, Barcelona, Spain

Welcome to the 8th International Conference on Virtual Worlds and Games for Serious Applications.

Submissions now closed

Download the Call For Papers here!

VS-Games Vision

That game-based technologies have found a place in the wider world (beyond interactive entertainment) is now beyond question, with topics such as gameification and interactive storytelling becoming accepted in many application fields. VSGames 2016 aims to continue the series’ overall goals of developing and nurturing theoretical and academic rigour in the discussion of serious games and virtual worlds

New Modalities

As previous conferences in the series have noted, such development is made difficult by the ever-expanding horizons offered by new hardware and technological solutions. The 2016 edition aims to address this challenge head-on by particularly encouraging submissions related to the application and impact of new technologies related to Augmented Reality (AR) and Virtual Reality (VR).

Barcelona as a Game Hub

VS-Games 2016 will be held in Barcelona, Spain. Barcelona is not only one of the jewels of the mediterranean, it is also a vibrant hub for game-based research and development, with several AAA studios, dozens of startups, and several university courses focusing on games.

VS-Games 2016 invites submissions on the following subjects, as well the conference's standard topics:

  • Alternate reality games
  • Virtual environments
  • Augmented reality
  • Game design
  • Animation for serious games and virtual worlds
  • AI applications for serious games
  • Serious games methodologies
  • User-modelling in serious games
  • Pervasive gaming
  • Interactivity issues
  • Visualisation techniques
  • Human-computer interaction
  • Mobile games
  • Education and learning
  • Multimedia gaming
  • Case studies in serious games and virtual worlds
  • Gamification

We are happy to announce that the best papers from VSGAMES will be invited to submit an extended version of their papers to a special issue of the Springer journal Virtual Reality.

The following are the dates of submission for the different tracks of the VS Games 2016 conference:

  • Full Papers (8 pages): Extended deadline! 8th April 2016
  • Short Papers (4 pages): Extended deadline! 8th April 2016
  • Poster Papers (2 pages): Extended deadline! 8th April 2016
  • Notification of Acceptance: 20th May 2016
  • Camera-ready Version: 27th May 2016


VS-Games 2016 Proceedings

The Proceedings of VS-Games 2016 can be found on IEEE Xplore here


Electronic submission of all papers is mandatory and will be conducted using the EasyChair system. Papers must be written in English, must be anonymized, and must be formatted according to IEEE standards (A4 template) (regardless of category), this can be found, along with templates for Word and Latex formats, at the IEEE website linked below.

Link for templates:

Link for submissions:

Accepted papers must be presented orally in English at VSGAMES2016. This event uses a double-blind reviewing approach, so please be sure to remove all personal data (such as authors, affiliations, etc.) from your submission. References to your own work should be made in the third person to maintain anonymity. Reviewers are asked to keep confidential all materials sent to them for evaluation. Non-anonymous submissions will be rejected without review.

This year, VSGAMES has three tracks, full, short and poster, with corresponding lengths of 8, 4, and 2 pages. We ask authors to ensure that their paper fits within the specified length for their submission track, including references. Authors are encouraged to upload supplementary material (e.g. multimedia) if such material facilitates understanding of the work.

All authors will be notified of paper acceptance by 20th May 2016. There is no rebuttal process. Successful submissions will be asked to review carefully their paper and make any minor modifications requested by reviewers, before uploading the a camera ready version by 27th May 2016.

For any questions regarding submission please email the conference chairs (



General Chairs

  • Dr. Alun Evans, ENTI-UB, Spain
  • Silvia Roche, ENTI-UB, Spain

Technical Programme Committee

  • Dr. Alun Evans, ENTI-UB, Spain
  • Prof. DI Dr. Maja Pivec, FH JOANNEUM, Austria
  • Dr Oscar Garcia, ENTI-UB, Spain

Publication Chairs

  • Dr. Alun Evans, ENTI-UB, Spain
  • Dr. Fotis Liarokapis, Masaryk University Brno, Czech Republic

International Programme Committee

  • Per Backlund, University of Skövde, Sweeden
  • Henrik Engström, University of Skövde, Sweeden
  • Alexiei Dingli, University of Malta, Malta
  • Ali Arya, Carleton University, Canada
  • Anastasios Bakaoukas, Northampton University, UK
  • Athanasios Vourvopoulos, Madeira University, Portugal
  • Anna-Sofia Alklind Taylor, University of Skövde, Sweeden
  • Brian Goldiez, University of Central Florida, USA
  • Christos Gatzidis, Bournemouth University, UK
  • David Panzoli, IRIT, France
  • Dimitrios Christopoulos, Foundation of Hellenic World, Greece
  • Eike Anderson, Bournemouth University, UK
  • Feng Tian, Bournemouth University, UK
  • Fotis Liarokapis, Masaryk University, Czech Republic
  • Francisco José, Gallego Durán University of Alicante, Spain
  • Frank Dignum, Utrecht University, Netherlands
  • Geoffrey Hamon, Howest University, Belgium
  • Georgios Papaioannou, University of Athens, Greece
  • Ioannis Paliokas, Information Technologies Institute, Greece
  • Iro Voulgari, University of Athens, Greece
  • Jian Chang, Bournemouth University, UK
  • Katerina Mania, Technical University of Crete, Greece
  • Kostas Karpouzis, National Technical University of Athens, Greece
  • Krzysztof Walczak, Poznan University of Economics, Poland
  • Kurt Debattista, University of Warwick, UK
  • Leonel Morgado, Universidade Aberta, Portugal
  • Kyungsik Kim, Hoseo University, Korea
  • Marc Conrad, University of Bedfordshire, UK
  • Marc McMahon Edith, Cowan University, Australia
  • Maria Saridaki, University of Athens, Greece
  • Maurice Hendrix ,Northampton University, UK
  • Nelson Zagalo, Universidade do Minho, Portugal
  • Olga De Troyer Vrije, Universiteit Brussel, Belgium
  • Panagiotis Petridis, Aston University, UK
  • Sandro Spina, University of Malta, Malta
  • Sascha, Fagel Zoobe, Germany
  • Selma Rizvic, University of Sarajevo, Bosnia
  • Vedad Hulusić, Télécom ParisTech, France
  • Vittorio Scarano, University of Salerno, Italy
  • Mark Billinghurs,t University of South Australia, Australia
  • Mika Luimula Turku ,University of Applied Sciences, Finland
  • Jiří Chmelík, Masaryk University, Czech Republic
  • Jana Rambusch, University of Skövde, Sweeden
  • Thrasyvoulos Tsiatsos, Aristotle University of Thessaloniki, Greece
  • Sara de Freitas, Murdoch University, Australia
  • Genaro Rebolledo Mendez, Universidad Veracruzana, Mexico
  • Marco Marchesi, University of Bologna, Italy
  • Adam Qureshi Edge, Hill University , UK
  • Sorin Hermon, Cyprus Institute, Cyprus
  • Despo Ktoridou, University of Nicosia, Cyprus
  • Hirokazu Kato, Nara Institute of Science and Technology, Japan
  • Daniela Eduarda Guimarães, labTE, University of Coimbra, Portugal
  • Rui Prada, Universidade de Lisboa, Portugal
  • Michael Zyda, University of Southern California, USA
  • Marcello Carrozzino, University of Pisa, Italy
  • Lenka Lhotska, Czech Technical University , Czech Republic
  • Adrian David Cheok, City University, UK
  • Ioanna Komninou, Genadeio, Greece
  • Maria Perifanou, PAU Education, Spain
  • Aida Azadegan, Bournemouth University, UK
  • Antoni Jaume i Capó, Universitat de les Illes Balears, Spain
  • Elli Doukanari, University of Nicosia, Cyprus
  • Francesco Bellotti, University of Genoa, Italy
  • David Oyarzun, VicomTech, San Sebastian, Spain
  • Philip Skola, Masaryk University Brno, Czech Republic
  • Ruth Contreras, University of Vic, Spain
  • Sergio Sayago, University of Lleida, Spain
  • Josep Blat, Universitat Pompeu Fabra, Spain
  • Susan Moller, LICEF Research Center, Canada
  • Stella Sylaiou, Hellenic Open University, Greece



To register for the event, please use our EventBrite page :

The conference registration fee includes:

  • access to all conference session, demos, networking events and keynote talks
  • digital conference proceedings on USB, and published in IEEE Xplore Digital Library
  • free wifi access throughout the conference
  • coffee breaks and lunches
  • unrestricted access to the CosmoCaixa (Spain's premiere science musuem) during the event
  • access to welcome cocktail and indie game fair networking event (7th september)
  • gala dinner (8th september)

Additional bookings for the gala dinner for accompanying persons are also available.

The registration fees are detailed below, and apply equally to all attendees (regardless of whether they present a paper or not):

  • IEEE Member (early registration): 425€
  • IEEE Non-member (early registration): 525€
  • Student (early registration): 325€
  • IEEE Member (late registration): 525€
  • IEEE Non-member (late registration): 625€
  • Student (late registration): 425€


Barcelona has a multitude of hotels for all tastes and budgets. However, we are pleased to be able to offer VS-Games 2016 delegates a special price at the Hotel Alimara, which is the location for the opening cocktail event, is conveniently placed near the main conference venue (a short bus ride), and is only a few metro stops from the center of the city.

Hotel Alinara have kindly agreed to offer conference delegates a special rate of 87€ (single) or 98€ (double), including buffet breakfast.

Click HERE to reserve your room (the special rate is only available through this form). If you have any doubts, please contact us


Keynote speakers

VS-Games 2016 is delighted to feature a series of exciting and interesting keynotes, hailing both from academia and industry. More speakers announced soon!


The complete programme in pdf format can be found here

First Day

The conference has a social event scheduled, with the goal of welcoming attendees and networking in an informal atmosphere.

Opening Social Event and Indie Game Fair

Venue: ENTI-University of Barcelona

Second Day

The is the first of the two full conference days. All events take place in the main conference venue (apart from Gala Dinner)

Conference Registration Open

Conference welcome

Alun Evans ENTI-UB

Keynote Talk

Brian Goldiez University of Central Florida

F01: Games & Education (Agora Room)

Coffee Break

Parallel Session

P01: Mixed and Virtual Reality (Agora)

P02: Games & Learning (Gamma Room)

Lunch & Poster

Keynote Talk

Jordi Martín Ubisoft Mobile Barcelona

F02: Game Design and Generation (Ágora)

Coffee Break

Parallel Session

P03: Graphics and Animation (Agora)

P04: Virtual World Experiences (Gamma)

Third Day

The final of the conference. All events take place in the main conference venue.

F03: Novel Game Prototypes (Agora)

Coffee Break

Keynote Talk

Tony Brooks Aalborg University

F04: Games & Physiology (Agora)

Lunch & Posters

Parallel Session

P05: Novel Game Prototypes (Agora)

P06: Commercial and Professional Applications

Coffee Break

Parallel Session

P07: New Game Experiences (Agora)

P08: Studies and Surveys (Gamma)

Awards Session, conference close


VS-Games 2016 Will Be Held At

CosmoCaixa Barcelona, Spain

As one of the premier science museums in Europe, Barcelona's CosmoCaixa is an ideal venue for the conference

A map with the location of the Cosmo Caixa can be found here

Getting Here

Air Travel

Barcelona-El Prat airport is connected directly to most major international cities, and a short (15 minute) taxi ride from the airport. Other possible airports are Girona and Reus, though these require a bus transfer to Barcelona first (1hr 15m

By Car

CosmoCaixa is located just off the Ronda de Dalt, the main Barcelona ring-road. There is paid parking on-site.

Travel Notes

CosmoCaixa is best accessed from the regional railway station Avinguda Tibidabo (trains leaving Plaça Catalunya every 15 mins, 20 minutes journey). It can also be accessed by bus lines: V15, 17, 22, 58, 73, 75, 60 and 196


If you are interested in sponsoring VS-Games 2016, please send an email to


  • July 15

    VS-Games 2016 Website is launched!

    News Image

    The VS-Games 2016 website is live! Stay tuned for more updates!

  • November 30

    VS-Games Call for Papers launches at JamTodayFair

    News Image

    The JamToday fair is currently taking place in Barcelona, Spain with attendees from over 20 european institutions, all interested in research into games and game technology. VSGAMES2016 is taking advantage of the even to launch the official call for paper, which can be found here

  • February 10

    Keynote Speakers Confirmed

    News Image

    VS-GAMES 2016 is incredibly lucky this year to host three fantastic keynote speakers. On the academic side, Brian Goldiez (University of Central Florida) and Tony Brooks (Aalborg University) will be providing their perspective on the field from a point of view of considerable experience. On the industrial side, the CEO of Ubisoft's Barcelona Mobile studio, Jordi Martín, will be hoping to build links between the academic serious game community and the wider industry. We're sure that our three keynote speakers will be able to help make VS-GAMES 2016 the best VS-GAMES conference yet!

  • March 25

    Submission deadline extended!

    News Image

    The submission deadline for VS-Games 2016 has been extended until April 8th!


Get in touch

If you need to contact the VSGames-2016 organisation committee, the best way to do so is via email